Meat Grinder is one of my most chaotic soft sculptures—part plush toy, part anatomical disaster, and entirely grotesque. I started with the idea of a creature whose insides were always trying to escape: gums, teeth, tongues, muscle, flesh—everything spilling out like a cartoonish horror show.
I built it with soft materials: fleece, felt, fake teeth, and rubbery plastic limbs. The outside is deceptively cute, almost like a neon plush alien, but the inside reveals a violent smile, twisted and overflowing with hand-sculpted gums and oversized teeth. It’s a contradiction I love—tactile and huggable, yet a bit revolting.
With Meat Grinder, I wanted to push the line between attraction and disgust, comfort and discomfort. It’s the kind of object that invites you to touch it, only to make you instantly regret it. But then again, maybe that’s part of the fun.